LUFNIYAH, S.; MIZANI, H. Development of an Adaptive Gamification Learning Model Based on Artificial Intelligence to Create an Interactive, Personalized, and Enjoyable Learning Environment. EduCurio: Education Curiosity, [S. l.], v. 4, n. 3, p. 262–273, 2026. DOI: 10.71456/ecu.v4i3.2056. Disponível em: https://yptb.org/index.php/educurio/article/view/2056. Acesso em: 7 oct. 2026.